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#Ace combat 3 aircraft skin#Skin files and decals: Flogger23, Cliff7600, logan4, loborojo #Ace combat 3 aircraft update#Make sure to read the manual included with the package.Ĭreators of these Aircraft mods as members of CombatAce site:Īircraft 3d update and additional changes: Logan4Īircraft avionics: Loborojo, Cliff7600, logan4 CockpitDataFile=Mirage4000BB_Cockpit_full2.ini <- rear seatīe aware - the piloting seat position can not be changed during/in game, so chose wisely! ![]() CockpitDataFile=Mirage4000BB_Cockpit_full1.ini <- front seat The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file.ĬockpitDataFile=Mirage4000BB_Cockpit.ini <- basic setup Important: The BB variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The model uses the general french and NATO weapons, either as part of weapon packs or the Mirage 2000 family. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. #Ace combat 3 aircraft install#Install is the regular dropping the contents in their respective places. If you're using a SFP1, WOV or WOI install, make sure you can do this edit in the appropriate file.īe aware that it could have an effect on other mods (like "double canopy" issue) then you could adjust the value 0.01 to whatever you want (0.97 ? 1.0 ?) The FlightEngine.ini file is extracted from WOE, in order to edit the following part : There might be some hidden flaws in SFP1, WOV or WOI. This package comes with 1 skin set for each variant, with decals for BA (18 planes), and for BB (8 planes). Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages. #Ace combat 3 aircraft mod#This aircraft mod represents Dassault's what-if Mirage 4000BA fighter and its trainer BB variant in the Belgian Air Force service. Thanks to TK for a great little game/sim.Īnd special thanks to everyone in the wider Third Wire community. Drop the SkylarkF1 folder into your Aircraft folder. Whilst Dassault quickly moved on to the Mirage family of delta-winged fighters the Skylark was further developed by Supermarine as the FGA.3 fighter-bomber for the RAF and also exported to Finland, India and Saudi Arabia.ġ. Supermarine were selected to licence-build the Super Mystère at South Marston as the Supermarine Skylark F.1 for RAF Fighter Command and with an initial order for 120 aircraft and soon supplemented with an order for 45 Skylark FR.2's for RAF Germany (carrying centreline Vinten camera pods). ![]() However, by mid-1955 the requirement had changed to that for a supersonic interceptor-fighter for RAF Fighter Command to supplement the Hunter F.6 and provide a lead-in to the Mach 2 English Electric Lightning.īy this time the Super Mystère prototype had flown (initially powered by a Rolls Royce Avon RA.7R) and the successful early flight-testing gave the RAF the confidence to quickly draft an official Operational Requirement based around a Super Mystère powered by the proposed Avon RA.21R and armed with 2 x 30mm ADEN cannon. The adoption of the earlier Dassault Mystère IV (licence-built by Supermarine Aviation as the Siskin F.1) encouraged Dassault to offer the forthcoming Super Mystère to the UK Government to meet the RAF's requirement for a Venom replacement for overseas use. It is essential that you have Wings Over Israel as this is the only 'Series One' game to have the Mystère IV LOD's. This is a simple mod of the excellent Third Wire Dassault Super Mystère B2 to give a 'what if' Supermarine Skylark F.1 with markings for No.5, No.11, No.23 and No.29 squadrons of the Royal Air Force's Fighter Command during the late 1950's and early 1960's era. Supermarine Skylark F.1 for SF1 Wings Over Israel ![]()
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